Sunday, July 29, 2012

mFufni's Adventure Beta 0.2

I honestly have no idea what the naming conventions are for development stages, so I'll just increment by .1 every time. Anyway, new stuff has been added. Also, it has occurred to me that I didn't bother to tell anyone the controls. Arrow keys for movement, of course, Enter to select options, and S to cancel menu selection. If you want to test the new save feature, create a NEW GAME, and then reopen the .exe. "save loaded" should appear briefly in the upper left corner, and the NEW GAME option will be replaced by a CONTINUE option.


Please leave feedback! Tell me what you think about things like the sounds, appearance, any animations, or pretty much anything worth talking quality about.

Fixes:
- Added a save feature
- No really I think it's awesome
- Made menu code easier to work with
- Flashier intro
- Both title screen options have submenus
- Menu select sound replaced
- Added menu cancel sound

Probably going to drop the core game in there soon! After I'm done restructuring a bunch of it, that is.

Download the game here!

Saturday, July 28, 2012

mFufni's Adventure Beta 0.1

For any readers who don't know, I programmed a simple ASCII-based game that runs in the Command Prompt for a school assignment in which we were tasked with writing an array-based game. The bare minimum was coordinate input based tic-tac-toe that reprints the board on a different line every turn, but I put together a fairly large, semi-complex overworld RPG. I planned to add things like a speed run mode, two player mode, save capabilities, and its own original soundtrack, but my school deadline only allowed me time enough to release it with the bare minimum of a beginning, middle, and end. An introduction, the core gameplay, and the final boss. I have since decided to create a "director's cut" version, which includes all the features I didn't implement with the original release. I am starting with one of the most basic things video games have nowadays: the title screen.

I made the large font myself, technically.

The menu doesn't actually do anything yet, and the game isn't even in the source code. But there's a cool intro and there are some sounds I made and put in.

Problems:
- The "Enter" sound isn't that good
- Menu options are incomplete
- The game isn't actually in the executable yet
- No save options
- Intro screen could be flashier
- Sound delay with less powerful machines
- The code itself needs to be restructured and rewritten in some areas

I'll be updating this blog with my progress bit by bit. Hopefully you guys like how it turns out!

Download the file here!