Saturday, July 28, 2012

mFufni's Adventure Beta 0.1

For any readers who don't know, I programmed a simple ASCII-based game that runs in the Command Prompt for a school assignment in which we were tasked with writing an array-based game. The bare minimum was coordinate input based tic-tac-toe that reprints the board on a different line every turn, but I put together a fairly large, semi-complex overworld RPG. I planned to add things like a speed run mode, two player mode, save capabilities, and its own original soundtrack, but my school deadline only allowed me time enough to release it with the bare minimum of a beginning, middle, and end. An introduction, the core gameplay, and the final boss. I have since decided to create a "director's cut" version, which includes all the features I didn't implement with the original release. I am starting with one of the most basic things video games have nowadays: the title screen.

I made the large font myself, technically.

The menu doesn't actually do anything yet, and the game isn't even in the source code. But there's a cool intro and there are some sounds I made and put in.

Problems:
- The "Enter" sound isn't that good
- Menu options are incomplete
- The game isn't actually in the executable yet
- No save options
- Intro screen could be flashier
- Sound delay with less powerful machines
- The code itself needs to be restructured and rewritten in some areas

I'll be updating this blog with my progress bit by bit. Hopefully you guys like how it turns out!

Download the file here!

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